![]() ![]() At the same time, I went to Shanghai Art & Design Academy to study Game and Interactive Media Design. In order to pursue this interest, I started to self-learn 3D modelling, texturing, and game engines in 2010. When I played those games I always wondered how they were made in terms of art and gameplay and how I could make cool mods on my own. I still remember how much I was sitting in front of the computer back in the 90’s, playing classical PC games like Starcraft, Command & Conquer series and Age of Empires II. My passion for the game industry comes from my childhood. I am a Technical Artist currently studying an Entertainment Arts & Engineering program at the University of Utah for my Master’s Degree in Technical Art. Hello, my name is Junliang Zhang and I’m from Shanghai, China. If you’re looking to learn Houdini, this is a must read. Explore this beautiful breakdown to learn how he used Houdini directly inside of Unreal Engine 4 and had fully control over how and where his assets spawned. Junliang Zhang created this procedural environment in only two days. PROCEDURAL ENVIRONMENT in two days - HOUDINI AND UE4 COMBINED Black Cat Adventures - Importance of Light and Colour.Creating Beautiful Materials with Substance Designer.Seasonal Storytelling in a Baroque Bedroom.Light the Path: Building an Epic Skyrim Inspired Environment in UE4.Sea Station: Crafting an Environment on Water.Turning Passion for Coffee into an Environment.Crime Scene: Building mood with colours and light in UE4.Frank - King Arthur - Grandiose King's Chamber.Markus - Creating Environments - Mentorship Coalition.Vuk - Building an Environment with One Material.Bohdan - European Forest Environment in Unity.Phillip - Stylized vs Realistic - Creating Hell from Concept.Sander Agelink - Modular Building Exercise.David - High Voltage - Living Station in UE4.Pedro Damasceno - Stylized Art from Concept.Ted - The Waiting Place - Unreal Cinematic.Yurie Kawana - Tech Art| Lighting | Recipe for Excellence in UE4.Dylan Salvaio - STYLIZED MATERIALS IN SUBSTANCE DESIGNER WITH DYLAN SALVAIO.Timothy Dries - The Environment Artist's Blog.Maxime - Twilight Temple - Coming to Life at Night.Junliang Zhang - Procedural Environment Houdini UE4.Ben Keeling - Environments, Foliage and Materials.Tom Carter - Atmospheric Cave with Photoscan and Procedural Tools.Mateusz - Chernobylite Horror Survival Game Built in UE4.Leartes Studio Q&A - Unreal Marketpalce Megapacks.Stanislav - SciFi 50s American Diner in UE4.Mohammad Salame - Learning Houdini as an Environment Artist.Nikita Vorobiov - Mystic Hut - A Mysterious Moonlit Diorama.Kieran - Asking the Masters - Material Art.Steven Skidmore - Darksiders and Houdini.Andrew Hamilton - Recreating Australia in UE4.Roman Voronin - Recreating the Witcher 3 in UE4.Vuk - Single Material Modular Kit Envrionment.Remy Vignaud - Tree Shrine in Unreal Engine 4.Kassondra Krahn - Medieval Pub Diorama in UE4.Maria - UNDERSTANDING EXTERIOR AND INTERIOR LIGHTING IN UNREAL ENGINE.Mike Gomez - Dance Hall Raytracing in UE4. ![]() Simon Madsen - Haunted Woods in Unreal Engine 4.Robert - IROH’S BOOKSTORE - CREATING AN ORGANIC FANTASY ENVIRONMENT WITH STORY AND CHARACTER.Glen Fox - Stylized Viking Environment in UE4.Joe Taylor - A Naughty Dog Inspired Environment in UE4.Sabrina - BREAKING INTO THE INDUSTRY AND CAROUSEL ENVIRONMENT BREAKDOWN.Ryan - SANDWICH AU FROMAGE ET À LA MAYONNAISE.Carlos - Somber Cavern in Unreal Engine 4.Silvia - PIT STOP - JOKER INSPIRED BATHROOM.Stefan - “WE’RE GOING IN!” - APARTMENT RAID IN UE4.Noah - MEGASCANS PINE FOREST IN UNREAL ENGINE.Yinuo - Serene Temple in Unreal Engine 4.80’S VENDING MACHINE - CREATING A HIGHLY-DETAILED, LIFE-LIKE PROP. ![]()
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